61 Step 6: Invest Experience Points 102 Step 7: Determine Derived Attributes 104 Step 8: Determine Motivation 104 Step 9: Choose Gear and Appearance 108 Step 10: Acquire Rebellion Resources I l l Chapter III: Skills 11 2 Choosing Skills 115 General Skills 116 Combat Skills 131 Knowledge Skills 1 34 Chapter IV: Talents 1 38 Talent Descriptions 1 40 Chapter V: Gear and Equipment 1 60 The Galactic Economy 162 Rarity 164 Encumbrance 165 Combat Skills 167 Item Qualities 168 Weapon Characteristics 171 Weapon Maintenance 172 Weapon Descriptions 173 Armor 183 Gear 186 Customization and Modifications 199 Chapter VI: Conflict and Combat 208 Narrative and Structured Gameplay 209 Maneuvers 213 Actions 216 Defense 22C Soak, 221 Range Bands 221 Additional Combat Modifiers 222 Environmental Effects 226 Wounds, Strain, and States of Health 22S Rprnvprv and Healinp 23^Ĭhapter VII: Starships and Vehicles 234 Starship and Vehicle Weapons 240 Starship and Vehicle Combat 243 Stellar Phenomena or Terrain 254 Taking Damage 256 Interstellar Travel 260 Vehicle Profiles 262 Starship Profiles 266 Ship and Vehicle Modifications 285 Chapter VIII: The Force 288 Force Powers 294 Chapter IX: The Game Master 302 How to Run an A C E OF REBELLION Game 304 Player Characters and the Rebellion 318 Using Duty 325 Using the Contribution Rank 326 Using Character Motivations 327 Creating Encounters, Adventures, <5t Campaigns. ISBN: 978-1-61 661 -780-6 Product Code: SWA02įor more information about the Star Wars: AGE OF REBELLION line, free downloads, answers to rule queries, or just to pass on greetings, visit us online atĬONTENTS Introduction 6 Chapter I: Playing the Game 1 4 The Core Mechanic 16 The Dice 1 1 Lights, Camera, Action! 22 The Basic Dice Pool 22 Building a Basic Dice Pool 26 Interpreting the Pool 30 Other Types of Checks 31 Other Key Elements 33 Experience & Development 36 Derived Attributes 37 Chapter II: Character Creation 38 Step 1: Determine Background 43 Step 2: Determine Duty 46 Step 3: Select a Species 51 Steps 4 and 5: Select Career and Specializations. Fantasy Fl ight Games a n d t h e FFG Logo are reg is te red t r a d e m a r k s of Fantasy Fl ight Pub l i sh ing, Inc. N o p a r t of th is p r o d u c t m a y be r e p r o d u c e d w i t h o u t specif ic w r i t t e n pe rm i s s i on. Used u n d e r a u t h o r i z a t i o n. PLAYTESTERS For a complete list of playtesters,įantasy Flight Games 1 9 9 5 West County Road B2 Tyler Walpole, Thomas Wievegg, Jarreau Wimber ly, Ben Woo t t en, Ben Zweifel, and the Lucasfi lm ar t archives ![]() Semkow, Cynthia Sheppard, Ma t thew Starbuck, Nicholas Stohlman, A lexander Tooth, Charles Urbach, Magali Ville-neuve. Mark Molnar, Scott Murphy, Jake Murray, David Auden Nash, Mike Nash, Andrew Olson. Johnson, Jason Juta, David Kegg, Leonid Kozienko, Adam Lane, Ignacio BazSn Lazcano, Henning Ludvigsen, Raven Mimura , Zach Craves, Louis Green, David Gr i f f i th, Joel Hustak, Lukasz Jaskolski, Andrew Johanson. ![]() Sara Betsy, Made l ine Boni, Jon Bosco, M a t t Bradbury, Christopher Burde t t, Mi l ivoj Ceran, Stacey Diana Clark, Alexandre Dainche, Christina Davis, Sacha Diener, Al len Douglas, Tonyįoti, Mar iusz Candzel. INTERIOR ART Erfian Asafat, Cristi Balanescu, Tiziano Baracchi, Chris Beck GAME LINE GRAPHIC DESIGN EDGE Studio, David Ardila, and Chris BeckĬORE BOOK GRAPHIC DESIGN Chris Beck, Shaun Boyke, ![]() ![]() John Dunn, Sean Patrick Fannon, Tim Flanders, Sterling Hershey, Tim Huckelbery, Jason Marker,ĮDITING AND PROOFREADING Gary Astleford, Brian Casey, Dave Allen, Gary Astleford, Max Brooke, Eric Cagle, Shawn Carmen, Daniel Lovat Clark,
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